Need help setting up a checkers board the right way

I just bought a new checkers set and realized I’m not totally sure I’m setting it up correctly on the board. I’ve seen different diagrams online and now I’m confused about which color squares to use, where the pieces should start, and how to orient the board. Can someone walk me through the proper way to set up a standard checkers game so I know I’m playing by the right rules?

Short version for standard American / English checkers:

  1. Board orientation
    • Put the board so each player has a dark square on their bottom left corner.
    • If your board has coordinates, A1 is a dark square at the bottom left for one side.

  2. Which squares you use
    • You only use the dark squares.
    • Light squares stay empty all game.

  3. Where to put the pieces
    • Each player gets 12 pieces.
    • Fill the first three rows on your side of the board, on the dark squares only.

    • So: Row 1, 2, 3 for you. Row 6, 7, 8 for your opponent.
      • That leaves the middle two rows (4 and 5) completely empty at the start.
  4. Which direction they move
    • Your pieces start on your three closest rows and move forward toward the opponent.
    • They move diagonally on dark squares only.

  5. Quick check you did it right
    • Dark square on your bottom left.
    • Pieces only on dark squares.
    • Three rows filled on each side, middle two rows empty.

If you saw diagrams with pieces on the light squares, those are wrong for English / American checkers. Some pictures flip the colors or rotate the board which causes confusion, but the rule about the dark square on the bottom left and using only dark squares holds.

Couple extra things to clear up the confusion that @techchizkid didn’t cover (or at least not in this angle):

  1. Board colors can lie to you
    The only thing that really matters is: you use one color of squares, not both. Traditionally that’s the dark color, but some cheap sets flip the colors or make them weird shades, which is why online diagrams look “wrong.”
    So: pick one color and stick to it for the whole game. If you follow the “dark on bottom left” rule and use those dark squares, you’re playing standard American / English checkers.

  2. What if your board has the light square on the bottom left?
    This happens with some combo chess/checkers boards or misprinted boards. In that case, ignore the “dark on bottom left” advice and just rotate the board so all your pieces will move toward your opponent diagonally using the same color of squares.
    Is that textbook perfect? Technically no, but the game itself works exactly the same.

  3. Quick layout sanity check without thinking about colors

    • Each player: 12 pieces
    • Total “usable” squares: 32
    • You should see:
      • Your 12 pieces on the first 3 ranks closest to you
      • Opponent’s 12 on their 3 ranks
      • Exactly 8 empty squares in the middle (two full rows)

    If those numbers do not match, something’s off.

  4. Why some diagrams show pieces on the light squares
    A lot of stock photos flip the image horizontally, or the graphic designer has never played checkers in their life. Some international variants actually do use what look like “light” squares because the contrast is reversed or the squares are all patterns. So they are not always “wrong,” they just aren’t the same ruleset you’re trying to follow.

  5. How to be sure you and your opponent agree
    Before starting, literally say out loud:

    • “We’re using only the [dark/light] squares.”
    • “These three rows are mine, those three are yours.”
      Getting that straight at the start avoids the hilarious mid‑game argument of “you set it up wrong” that always ends with someone googling pictures on their phone.

If you orient the board so your pieces move forward diagonally on a single color of squares, with three filled rows on each side and two empty in the middle, you’re basically correct even if the manufacturer’s color choices are trash.

You can think about checkers setup in terms of “lanes” instead of colors, which might clear up the last bit of confusion that survives after what @sterrenkijker and @techchizkid already explained.

They focused on colors and rows; let’s zoom in on structure:

  1. Picture the board as 4 diagonal lanes per side

    • Each lane is a diagonal of usable squares running from one edge toward the other.
    • At the start, every lane on your side should have exactly 3 of your pieces, staggered.
    • Same for your opponent.
      If any lane has 2 or 4 of your pieces, your setup is off.
  2. Visual “mirror” test

    • Stand where you will play.
    • Imagine a mirror in the middle two empty rows.
    • Your opponent’s pieces should look like a perfect mirror of yours, just with colors swapped.
      If theirs appear “shifted” one square left or right, someone is on the wrong color of squares.
  3. Ignore the bottom‑left rule if you must
    I slightly disagree with treating “dark square on bottom left” as sacred.
    On some combo boards, the manufacturers get cute with colors and it just confuses everyone.
    The critical rule is: both players use the same color of diagonals, and all moves are along those diagonals toward the enemy side. If that holds, the game is valid even if some purist would complain.

  4. Quick mental checklist that does not care about color names

    • Only half the squares are ever used.
    • You have 12 pieces, opponent has 12.
    • Your front line of pieces can move diagonally “forward” into the empty center.
    • No piece at the start can move backward to reach the center rows.
      If any starting piece could move backward into the middle on its first move, the board is rotated wrong.
  5. About that “different diagrams” situation
    Some diagrams use stylized boards where the “dark” squares are actually light gray or beige and the “light” squares are nearly white, so your eyes tell you the opposite of the rules. Trust the pattern, not the shade: you always use the alternating diagonal set, never both colors.

If you ever buy another combo chess/checkers board like the popular blank‑titled product you mentioned, the pros are that you get versatility, standard sizing, and usually clearer coordinates for learning. The cons are exactly what you ran into: inconsistent coloring, occasional misprinted orientation, and box diagrams that are sometimes wrong or oversimplified. Compared to what @sterrenkijker and @techchizkid laid out, those boards often contradict their perfectly fine explanations just by being printed badly.

Bottom line: pick one color of diagonals, fill three ranks per side on that color, make sure both armies mirror each other and move toward the middle. If all of that checks out, you’re good, no matter what some confusing picture on the box shows.